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Wednesday, October 2, 2013

Essays on Electronic Arts And The Global Video Game Industry

Electronic Arts and the Global Video Game activity Environmental Analysis Demographic trends Gaming has become an g-force part of growing up for people who were born in the last 25 eld. Approximately 3.9 - 4.7% of total world relegate (250 to 300 million people) is ¡§very active¡¨ or a ¡§frequent¡¨ player of characterization games or at to the lowest degree owns the necessary equipment. This tar chance group spends five or oftentimes hours a hebdomad playing goggle box games. The United States is the largest video game market in the world with about 50% of the US population (145 Million people) spending 6.5 hours a workweek on computers and video games.
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The majority of video game players atomic number 18 preteens, teen mountrs, and young adults (between the age of 20 and 40). A encompassing 70% of college students play video games at to the lowest degree occasionally in a year and 100% had vie at some point in their life. The average age of game players in the US in 2003 is 29 years old and hardcore gamers purchase 10-15 new games an...If you want to get a full essay, order it on our website: OrderCustomPaper.com

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